We did this by building a “diorama” of the city, adding vehicles, and sending a camera through it. ![]() ![]() To start, we decided to visualize the Ratchet & Clank universe PS3-style by recreating Metropolis, one of the iconic locations from our PS2 series. Throw the bomb, force your foe into spontaneous dance, and then kill him to a disco soundtrack. On Gamasutra we can read an interesting article about the development of the first Ratchet & Clank for the Playstation 3: “One of the first features developed for Ratchet & Clank Future: Tools of Destruction was the “Groovitron” - a bomb that was part boom box and part laser light show.
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